
SECOND BETA TEST FOR ARMORED FIGHTING VEHICLES RULES OF ENGAGEMENT:
Following the beta test of the AFV ROEs at the November battle at Camp Roberts, Gary Archer made modifications to them to simplify things. Please study these new ROEs in advance of the March 7-9, 2008 battle at Camp Roberts and be prepared to use them at that battle. Based on results and feedback from that battle, the ROEs will no doubt evolve further in coming months. Any questions regarding interpretations of these ROEs should be directed to Gary Archer at (818) 917-3732 or csmarcher@socal.rr.com.
CHG AFV Rules update V1.02
1) All vehicles whether moving or stationary will now need 2 shots on any legal target to kill it. All shots must be registered using the main gun sight. If the target vehicle moves out of sight or out of the gun arc (IE: disappears from view) then the to-kill shot will reset.( you have to start over )
2) The vehicle/gun kill matrix will determine if the targets armor at that aspect can be penetrated. (IE: 37mm vs. Sherman from the front will not kill)
3) AT guns were primarily designed to fight tanks and other AFV’s, therefore their supplies of HE ammo for anti-infantry work was strictly limited. AT gun duels should therefore not be allowed.
4) Gun shields provide protection from small arms from the front aspects only. They do not provide protection from more than 2 rounds of direct fire HE .
5) Projectile firing hand held AT weapons (except rifle grenades). If you hit the AFV or target in question and if your weapon is capable of penetrating the armor, you killed it. No if’s and’s or but’s. It was hard enough to do it in reality good luck if you do it at an event.
6) “Puff” firing hand held AT weapons : Stationary targets require 2 shots from said weapon, moving targets will require 3 shots. You must be within the range of said weapon .
7) Hand & Rifle grenades despite what most of the club members think were in effect useless against most AFV’s of the 44-45 period. If you drop a rifle grenade inside a halftrack well done, otherwise don’t waste your time shooting them against fully enclosed AFV’s
8) Hand placed magnetic mines, demo packs & gammon bombs will work as before, but must be placed, or dropped on AFV to function.
9) Minefields are unchanged , but will need to be marked.
10) Track hits, critical hits and the like: Play Squad Leader if you want this level of realism, this is reenacting, we do our best, get over it.